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main.js 5.38 KiB
import Canvas from "../../hampsterengine/src/canvas.js";
import Engine from "../../hampsterengine/src/engine.js";
import Keyboard from "../../hampsterengine/src/keyboard";
import {FontRenderer, Stars} from "./objects";
import SoundBox from "./sb-player-small";
// import {mus_DEMOSONG} from "./songs/DEMOSONGDONOTCOMMIT";
// dependencies used for debugging. comment out code that uses this and they won't be included
import Stats from "stats.js";
// Images
import font from "../img/font.webp";
// Rooms
import {rm_mainMenu} from "./rooms/mainMenu";
import {rm_game} from "./rooms/game";
// import {rm_DEBUG_button} from "./rooms/debug_button";
// import {rm_DEBUG_mouse} from "./rooms/debug_mouse";
// import {rm_DEBUG_music} from "./rooms/debug_music";
import {rm_DEBUG_INCURSION} from "./rooms/debug_incursion";
import {rm_DEBUG_text} from "./rooms/debug_text";
import {rm_DEBUG_stars} from "./rooms/debug_stars";
import {rm_DEBUG_sprites} from "./rooms/debug_sprites";
// Music
// There is none
// Parse query parameters
const query = new URLSearchParams(window.location.search);
window.query = query;
// Init the engine and canvas
const canvas = new Canvas(c);
const engine = new Engine(canvas);
const assets = engine.assetStore;
const keyboard = new Keyboard();
assets.addImage('font', font);
const fontRenderer = new FontRenderer(assets.get`font`);
window.fR = fontRenderer
// const mouse = new Mouse(engine);
// window.mouse = mouse;
engine.debug = query.get`debug`;
window.debug = engine.debug;
canvas.width = 256;
canvas.height = 240;
canvas.setScale();
canvas.ctx.imageSmoothingEnabled = false;
const floor = Math.floor;
const u = _=> {
const w = innerWidth;
const h = innerHeight;
const wS = floor(w/256);
const hS = floor(h/240);
const s=Math.min(wS,hS);
canvas.width = 256*s;
canvas.height= 240*s;
canvas.pixelRatio = s;
canvas.setScale(canvas.scale);
canvas.ctx.imageSmoothingEnabled = false;
}
u();addEventListener('resize', u, !0);
engine.running = false; // Game uses this as a pause state actually