From 3dcb4c24d09175d43ee1ca90a7335f4057552aef Mon Sep 17 00:00:00 2001 From: Bye <bye@byecorps.com> Date: Tue, 22 Aug 2023 13:49:08 +0100 Subject: [PATCH] re-add game room. --- src/img/island.webp | Bin 0 -> 834 bytes src/js/game.js | 12 +++++++----- 2 files changed, 7 insertions(+), 5 deletions(-) create mode 100644 src/img/island.webp diff --git a/src/img/island.webp b/src/img/island.webp new file mode 100644 index 0000000000000000000000000000000000000000..5f54c45c02ef64355f75ec4b117de7f11d9579a7 GIT binary patch literal 834 zcmWIYbaS&}W?%?+bqWXzu<+4kW?;}i=%6NGzCdh}N``&6um7V<pO0HgEbU!#;NtHO z6*?k~v$pj<$gt<Qn`bTCIr~4u0^{Jqz5lYly|MS0lxv+QEfO+ocXY$wyFH?{m!%oR z4+wqU%xM1mzEcOkL(TuG#|8hkKkz8Jvuyh0Ye6aRI7;SCSm7PYe<fUft*hPY&^w#` z_9QOf8=e;W>1JhJ_@&st<~@>Pi7!^#_kXuzKW9)}Bzf?8;*@ItO8t_a#jgB&^6EV9 zoN1kWk@c^all{Fu&6It6_x?4`+gY>OP;CC~)9Dk{Qr=BFG4sRAa_a{*>lD9D-m#&Q zBR;Q9#rMj-sdHYu%FD5m`&oS4PTgrfqkl;u|DK-<f9E7cmqgt?Se4f2`)=#OJ8k*r zeD=ykJdSzV_TlWx;>AC|wVsc<o4o9^=iKU$$#ZMx?!IEVP4wEvRmIP&Ox8_Z*=&4y z;TJA(x$NcF8o7HzcPD#`3%%~U^-E@dd3=fS!Tc+U;arW`f!1@)JaXM9c+C-)m}qv` z<f-ZfGub(r;pK8gyElJrJhsG&FMuh$IVQ<gv%^EX?ZQ>zK8M2`COrq@5|4Zpwm)^w z=wkAIF8##a6QA7YT%7*!IL~euB_3Dvq#UoaOv_vnwk}WOR5<*&%HT!C25*+VhrjNL z5I9lB>AaxruH+sg_N<po;&+54)F&*~@cSXBTP<3`|9t(-ltXo2_?KSi`MibgOV-v2 z{O>uEFHSJh2=;jq*%+Z};2yWe^i6GGbs>wC`<%kRBH!a)yq9TQzK0=7*nYvDh3r2S zRO9UG>+U^CI&nRS@g~E(DQ4|Y+-H0YKXF)P-~XJ+6I&!XcZwVDVa;ofzR<Q=^#I$q z=oa4B(^^`8)m3e=nlbm%(&BmT(z@H{UeP=mmd<|T2Y29Bh30xrC!YTWm+PGN&XAt5 z+`aE`{F}$~%MH?g&k7ejIq}WBKR;KV(wt;FS^ghS@YF}E`eQf#U%X7~uX<4U{hVvt zT(XY;cqyzcxU(m3-Per0d<q)7m$4P}<(p00J7LxFiBsRti`@AB+MbB)q%(p4bv<?& zc3w%G6k(b6|L>GJ9k;@FemU`Wp}MNlSO2E<og4c89)6SUx8>>j7K@d((nlvTFaQAD Cu$wOc literal 0 HcmV?d00001 diff --git a/src/js/game.js b/src/js/game.js index e9f400d..855f6c7 100644 --- a/src/js/game.js +++ b/src/js/game.js @@ -14,7 +14,7 @@ let assets = { images: { splash: "splash1.webp", font: "hampsterfont.webp", - catapult: "catapult.webp", + island: "island.webp", debug_ball: "ball.webp", }, } @@ -177,11 +177,13 @@ menuRoom.keyDown = (key) => { if (menuRoom.index < 0) menuRoom.index = menuRoom.options.length-1; } +const gameRoom = new Room("game"); +gameRoom.background = "#305182" +gameRoom.draw = () => { + canvas.drawImage(assets.images.island, (canvas.width/2 - assets.images.island.width/2)-canvas.cX, (canvas.height/2 - assets.images.island.height/2)-canvas.cY); +} - -rooms.push(loadingRoom); -rooms.push(menuRoom); -rooms.push(debugRoom); +rooms.push(loadingRoom, menuRoom, debugRoom, gameRoom); currentRoom = rooms[roomIndex]; -- GitLab